![]() ![]() An example might be completely skipping something in ORK because you might have a better way for your game. It's not a killer app thing, more a way to make ORK more usable. Specifically for having the ability to use playmaker is like giving any user more opportunities to expand on their projects. :)Īsk me whatever and I will help you with what I can. Would you mind if I ask you for some example about this process. I'm new for this and I've never working this process with another people before except my teammate. Tanohmz said: Thanks for your advice quotes. I should watch Star Wars later than you for 3 or 5 day. I'm working with my website to create own forum to prevent GIL from asset, I live in Tier 3(Trafficking in Persons) Country. ![]() Playmaker is lightweight and also support mobile device.Ĭatacomber said: I think all that should be in whatever Unity forum thread they have worked out successfully and not here. networking, input ,GUI like said It is open a door. Playmaker can bring the game into another experience because Playmaker already have alot of 3rd party add-on E.g. In runtime you can tracking every process. You can use many action in one node and comment, change color every node. I use ORK Framework and Playmaker in my own work at company because Playmaker graph are short ,clear and better in debugging. Normally ORK Framework can do every thing in the RPG Game world. And will it run with ORK on ios without being a big file? I've never touched it.īut not sure how this can help me. On a completely separate note, Star Wars in 6 days people!Ĭatacomber said: Can someone tell me what Playmaker can do that ORK can't? I love any addition that can help me make ORK better-and I have Playmaker-I got it free from a Level 11 offering at Unity. Plus you only need to test the content to make sure it works and keep the plugin stable, the community will do the rest. ![]() Seems to me this is a win win for everyone if it ever happens. Something like that might really drive the sales of your plugin and Playmaker/ORK/InvoPro. The new UI system is a good example of this and it is eerily similar to the NGUI asset. The community makes amazing assets and the really popular stuff is eventually integrated into the engine. Having the ability to use Playmaker might jeopardize ORK's future stability and issue response time from GiL.Īlthough, GiL may see really good stuff and simply add it to ORK the same way Unity does with their new engine versions (3.X, 4.X, 5.X etc.) and updates. GiL has a bunch of free testers vetting this framework constantly. That could mean that problems take longer to surface and fix. The only real issue here is that with playmaker and ork playing nice it will mean more people making their own solutions to issues rather than bringing them up to GiL. ![]() Then people can just select and alter the stuff they want and remove what they don't want when they build their game or are optimizing it. When someone makes something they want to contribute they just submit it to you and you vet it before patching it into the asset store update. If you're able to do this playmaker/ORK plugin we could even go so far as to make a database of visual scripts that would make the plugin more attractive. ![]()
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